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  <id>urn:lj:livejournal.com:atom1:agesgaming</id>
  <title>agesgaming</title>
  <subtitle>agesgaming</subtitle>
  <author>
    <name>agesgaming</name>
  </author>
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  <updated>2008-03-26T01:41:44Z</updated>
  <lj:journal username="agesgaming" type="personal"/>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:5617</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/5617.html"/>
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    <title>life in general</title>
    <published>2008-03-26T01:41:44Z</published>
    <updated>2008-03-26T01:41:44Z</updated>
    <content type="html">&amp;nbsp;The rest of this month and April are going to be really busy for me.&amp;nbsp; Papers are coming due and I started a new job, although it is only short term.&amp;nbsp; Life has been throwing curveballs at me to say the least.&lt;br /&gt;&lt;br /&gt;One positive thing, my website at &lt;a href="http://agesgaming.bravehost.com"&gt;http://agesgaming.bravehost.com&lt;/a&gt; has been using more bandwidth than usual.&amp;nbsp; Traffic has gone up, which is a good thing.&amp;nbsp; Destroy All Evil is doing okay...I am going to cut up the D6 system and use it as a baseline.&amp;nbsp; However, I see some ways of changing it to suit my needs.&amp;nbsp; I hope everything works out for us and for all of the readers of this blog.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:5220</id>
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    <title>On an art kick...</title>
    <published>2008-03-10T16:23:28Z</published>
    <updated>2008-03-14T18:39:40Z</updated>
    <content type="html">Just playing around with daz studio 2 some more.&amp;nbsp; The main point of this picture was to develop a unicorn horn for&amp;nbsp;the stock horse in the package.&amp;nbsp; For whatever reason, I can't seem to get any bigger pictures on here w/o having problem with pixelation.&amp;nbsp; Also added one more picture 3-11-08.&amp;nbsp; Another picture 3-14-08.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://pics.livejournal.com/agesgaming/pic/0000791c/"&gt;&lt;img height="169" alt="" width="320" border="0" src="http://pics.livejournal.com/agesgaming/pic/0000791c/s320x240" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://pics.livejournal.com/agesgaming/pic/00004r3z/"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://pics.livejournal.com/agesgaming/pic/00005d44/"&gt;&lt;img height="240" alt="" width="158" border="0" src="http://pics.livejournal.com/agesgaming/pic/00005d44/s320x240" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://pics.livejournal.com/agesgaming/pic/0000378t/"&gt;&lt;img height="240" alt="" width="254" border="0" src="http://pics.livejournal.com/agesgaming/pic/0000378t/s320x240" /&gt;&lt;/a&gt;&amp;nbsp;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:4995</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/4995.html"/>
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    <title>practice with dazstudio 2</title>
    <published>2008-03-09T23:46:38Z</published>
    <updated>2008-03-09T23:46:38Z</updated>
    <category term="divinity"/>
    <category term="role playing game"/>
    <category term="rpg"/>
    <category term="3d artwork"/>
    <category term="game designing"/>
    <content type="html">&lt;p&gt;No big deal here but I have been playing around this free core program called dazstudio 2.&amp;nbsp; It lets you manipulate 3d images and more.&amp;nbsp; The only real thing it can't do is actually create new images.&amp;nbsp; Anyway, if you want to know more, just google dazstudio 2 and it will let you in on stuff I am just learning about.&lt;br /&gt;&lt;br /&gt;The main purpose is post what I have done and get some critiques.&amp;nbsp;&amp;nbsp; Ack, not as big as I like but I hope the general idea behind the pictures are there.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://pics.livejournal.com/agesgaming/pic/00001h92/"&gt;&lt;img height="240" alt="" width="254" border="0" src="http://pics.livejournal.com/agesgaming/pic/00001h92/s320x240" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://pics.livejournal.com/agesgaming/pic/000024ds/"&gt;&lt;img height="240" alt="" width="261" border="0" src="http://pics.livejournal.com/agesgaming/pic/000024ds/s320x240" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:4825</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/4825.html"/>
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    <title>GM Day Sale at rpgnow.com (onebookshelf.com)</title>
    <published>2008-03-08T05:29:16Z</published>
    <updated>2008-03-08T05:29:16Z</updated>
    <content type="html">&lt;p&gt;I will have to admit that their sale brought some customers my way.&amp;nbsp; It wasn't enough to retire on but I appreciate anyone that comes my way and wants to look at my material.&amp;nbsp; Some people may think I am evil but additional revenue is always a good thing.&amp;nbsp; Another good thing *knock on wood* is that my website has gotten more traffic over the last few months.&amp;nbsp; It seems like word is slowly spreading but I can't take credit for it.&amp;nbsp; Just doing the same amount of advertising after all.&lt;br /&gt;&lt;br /&gt;As far as what I am working on, my main project is an game based on 80's horror television series.&amp;nbsp; Right now, I just changed my dice mechanic and I am creating filler material.&amp;nbsp; Of course, the serial numbers will have to be filed off but I hope that I can capture the spirit of genre.&amp;nbsp; In my opinion, they were interesting moralistic tales wrapped up in just enough violence to make them entertaining.&amp;nbsp; Cursed items, investigations,&amp;nbsp;magic, and the inevitabe fights should bring entertainment value.&amp;nbsp; I mean, the stories were never Shakespeare but I hope fans of the shows will appreciate &lt;em&gt;Destroy All Evil&lt;/em&gt; when it is done.&lt;em&gt;&amp;nbsp;&lt;/em&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:4462</id>
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    <title>GM Day at rpgnow.com and drivethrurpg.now</title>
    <published>2008-03-04T02:27:11Z</published>
    <updated>2008-03-04T02:27:11Z</updated>
    <content type="html">&lt;p&gt;No big whoop here but I wanted to let everyone know that there is going to be a sale on rpg PDFs from March 4 to March 6.&amp;nbsp; The smallest discount from any participating publishers is 25% off.&amp;nbsp; I made a product bundle in honor of this promotion.&amp;nbsp; There was also a benefit from 3/2 to 3/4.&amp;nbsp; Anyway, I am not the only one is who participating.&amp;nbsp; Check it at out either &lt;a href="http://www.rpgnow.com"&gt;www.rpgnow.com&lt;/a&gt; or www.drivethrurpg.com&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:4276</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/4276.html"/>
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    <title>New Game Idea Underway.</title>
    <published>2008-02-24T00:07:35Z</published>
    <updated>2008-02-24T00:07:35Z</updated>
    <content type="html">&lt;p&gt;I am working on a new game under the guise of AGES Gaming.&amp;nbsp; Right now, I am toying with either the title Curious Calling or Destroy All Evil!&amp;nbsp; (This project is Pen and Paper; it is not a computer game!)&amp;nbsp; I got my inspiration from the TV horror series of the 80's and from movies like Fraility.&amp;nbsp; Additionally, some short stories like the classic "The Monkey's Paw" have given me some ideas as well.&lt;br /&gt;&lt;br /&gt;The premise is pretty simple and&amp;nbsp;the basic ideas are&amp;nbsp;listed below.&lt;br /&gt;&lt;br /&gt;1.&amp;nbsp; Each player has underwent an experience in which they can now sense evil in all of its forms.&amp;nbsp;&amp;nbsp;&amp;nbsp;They in the modern day where such ideas are rapidly&amp;nbsp;becoming quaint.&amp;nbsp;&lt;br /&gt;2.&amp;nbsp; Things can have inherent evil in them, creatures go bump in the night, places can be bad and there is a spiritual war going on.&lt;br /&gt;3.&amp;nbsp; There is no right religion or philosophy but they are not in error either.&amp;nbsp; In other words, multiple rituals from different groups can solve the same problem.&amp;nbsp; (This doesn't jive with my personal views but I am essentially working on a work of fiction).&lt;br /&gt;4.&amp;nbsp; The expression of evil is through corruption.&amp;nbsp; Every item, creature or person has been promised something and the players are called in to deal with it.&amp;nbsp; They are tempted in various ways.&lt;br /&gt;5.&amp;nbsp; The hardest part, make all of this sound interesting to the gaming public.&amp;nbsp; Avoid a lot of complicated ideas, not because the players are slow but in order to make play easier for all involved.&amp;nbsp; Ironically, the average gamer is probably too smart for their own good.:)&lt;br /&gt;&lt;br /&gt;So far, I have about 5000 words written up on it.&amp;nbsp; There is a really basic section on mechanics, chargen (character generation) and a list of items, creatures, people, places, organizations, etc (nothing in them really, just a working list).&amp;nbsp;&amp;nbsp; The mechanics say the character measures their potential against themselves and then compares that result with anyone else who is there.&amp;nbsp; I am toying with the idea of more special dice but that is something further down the line.&amp;nbsp; All of the items, creatures, and place will have some values.&amp;nbsp; Right now, I have a corruption value and a malicious value.&amp;nbsp; Corruption is how quickly someone either uses the items, transforms into a supernatural creature or gives into the haunted house.&amp;nbsp; Malicious is how powerful the thing is, both in terms of what it can promise and the price for giving into temptation.&amp;nbsp; For NPCs, they will have different values although I haven't started, except to say they will have skills and attributes like the PCs.&lt;br /&gt;&lt;br /&gt;That's all for now.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:3989</id>
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    <title>agesgaming @ 2008-02-23T17:03:00</title>
    <published>2008-02-23T23:16:41Z</published>
    <updated>2008-03-09T23:48:33Z</updated>
    <category term="hobbies"/>
    <category term="role playing game"/>
    <category term="rpg"/>
    <category term="game designing"/>
    <category term="forums"/>
    <category term="hobby"/>
    <content type="html">&lt;p class="CommentBody"&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="MARGIN: 0in 0in 0pt"&gt;&lt;span style="FONT-SIZE: 9pt"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:3703</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/3703.html"/>
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    <title>Titling a thread with an evocative statement is asking for trouble.</title>
    <published>2008-02-16T00:29:37Z</published>
    <updated>2008-02-16T00:29:37Z</updated>
    <content type="html">&lt;p&gt;I recently ran into threads which make anti-publishing and anti-charging statements.&amp;nbsp; This isn't a problem to me except for the dissing of people who choose to charge and/or use traditional publishing methods.&amp;nbsp; Rather than rehash the points, I'll just post the link and make a couple of comments.&amp;nbsp; &lt;a href="http://www.therpgsite.com/forums/showthread.php?t=9130"&gt;http://www.therpgsite.com/forums/showthread.php?t=9130&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is was one of those threads where some people agreed and some disagreed.&amp;nbsp; The people that disagree either didn't read all of my comments, wanted to play word games with me, or insert words in my mouth after I answered questions.&amp;nbsp;&amp;nbsp; There were also some intelligent things said on both side of the issue.&amp;nbsp; In other words, it was a typical thread:)&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:3569</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/3569.html"/>
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    <title>Talking about Cursed Life</title>
    <published>2008-02-12T04:42:12Z</published>
    <updated>2008-02-12T04:42:12Z</updated>
    <category term="ages gaming"/>
    <category term="role playing game"/>
    <category term="rpg"/>
    <category term="game designing"/>
    <category term="design"/>
    <category term="games"/>
    <category term="cursed life"/>
    <content type="html">I posted at two rpg forums regarding this free pdf called Cursed Life.&amp;nbsp; The threads are at &amp;nbsp;&lt;a href="http://forum.rpg.net/showthread.php?t=378459"&gt;http://forum.rpg.net/showthread.php?t=378459&lt;/a&gt;&amp;nbsp;and &lt;a href="http://www.therpgsite.com/forums/showthread.php?t=9077"&gt;http://www.therpgsite.com/forums/showthread.php?t=9077&lt;/a&gt;.&amp;nbsp; The posters offered good opinions on where to go with it next.&amp;nbsp; The options have boiled down into the following two options.&lt;br /&gt;&lt;br /&gt;1.&amp;nbsp; Add more material such as npcs, adventures, artwork and more rules and then sell it as a print option.&lt;br /&gt;&lt;br /&gt;2.&amp;nbsp; Keep the core book free and sell the supplements.&lt;br /&gt;&lt;br /&gt;Realistically, I will probably keep the core PDF free and sell a print copy of it.&amp;nbsp; I'll probably just keep the B&amp;amp;W artwork in it and sell the core book print version for cheap.&amp;nbsp; &amp;nbsp;I will sell the supplements, both PDF and print.&amp;nbsp;&amp;nbsp; This method will be different than the one I am using to sell my other rpg line, Divinity.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;It is being sold pdf only for right now and I am selling the core book and supplements for that line.&amp;nbsp; The Cursed Life line selling method is a bit more experimential, at least to me.&amp;nbsp; The free version already has hundreds of free downloads but I also know they do not translated to a one on one sale.&amp;nbsp; In fact,&amp;nbsp;for every print or pdf sale, there will be&amp;nbsp;30x to 100x&amp;nbsp;more.&amp;nbsp; Therefore, thousands of copies need to be downloaded before selling the print copy and going any further.&lt;br /&gt;&lt;br /&gt;The download link for Cursed Life is at &lt;a href="http://www.rpgnow.com/product_info.php?products_id=51686"&gt;http://www.rpgnow.com/product_info.php?products_id=51686&lt;/a&gt;&amp;nbsp;or &lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=51686"&gt;http://rpg.drivethrustuff.com/product_info.php?products_id=51686&lt;/a&gt;.&amp;nbsp; If you are new to buying PDFs, feel free to try this rpg out.&amp;nbsp; It is being offered for free.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I know, more links but here are the links for the main store sites.&amp;nbsp; They do a much better explaining themselves than I do.&amp;nbsp; &lt;a href="http://www.rpgnow.com"&gt;www.rpgnow.com&lt;/a&gt; and &lt;a href="http://www.drivethrurpg.com"&gt;www.drivethrurpg.com&lt;/a&gt;.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Until next time...</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:3237</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/3237.html"/>
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    <title>additional rpg forums and other websites.</title>
    <published>2008-02-06T06:16:43Z</published>
    <updated>2008-02-06T06:16:43Z</updated>
    <category term="divinity"/>
    <category term="ages gaming"/>
    <category term="role playing game"/>
    <category term="rpg"/>
    <category term="rpgs"/>
    <content type="html">I&amp;nbsp; discovered that I was able to actually get onto &lt;a href="http://www.story-games.com"&gt;www.story-games.com&lt;/a&gt;&amp;nbsp; This site is devoted to indie rpgs in all of the various ways they can be viewed.&amp;nbsp; Additionally, I actually found a site that is trying to become a playtest area, &lt;a href="http://www.playtesting.co.uk"&gt;www.playtesting.co.uk&lt;/a&gt;.&amp;nbsp; Two more awesome places for discussing games and talking about how to make them better.&amp;nbsp; The first site must have changed their admission policy because I wasn't able to get on them before.&amp;nbsp; The second site, to my knowledge, isn't exclusive although they seem to have games with a narrative bent.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;At this point, I'll go ahead and tell the other sites I use when talking about rpgs.&amp;nbsp;&amp;nbsp; I go to forum.rpg.net and I also to &lt;a href="http://www.therpgsite.com"&gt;www.therpgsite.com&lt;/a&gt;.&amp;nbsp; The first site has a stronger area for publishers to go to and discuss the actual creation of games while the second one gives you a very honest opinion from a player's perspective.&amp;nbsp; That said, both sites cross-pollinate, even though some over at &lt;a href="http://www.therpgsite.com"&gt;www.therpgsite.com&lt;/a&gt; prefers the "hands off" approach to moderation.&amp;nbsp; Therefore, I get very different flavors from each forum instead of vanilla forums.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;There are some other good ones but I don't frequent them a lot because of time management.&amp;nbsp; For instance, &lt;a href="http://www.enworld.com"&gt;www.enworld.com&lt;/a&gt; is a very good for "d20 people" but I don't create games using that set of rules.&amp;nbsp; Posting there is a less efficient use of my promotion time.&amp;nbsp; Other sites have a much lower membership that doesn't justify a lot of time in them.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I have limited partnerships with a few other rpg publishers.&amp;nbsp; I have&amp;nbsp;"friendly" status with &lt;a href="http://basicroleplaying.com/"&gt;http://basicroleplaying.com/&lt;/a&gt;&amp;nbsp;and I have cross promoted with &lt;a href="http://www.arcnusmagicus.com"&gt;www.arcnusmagicus.com&lt;/a&gt;&amp;nbsp; &lt;a href="http://www.sanestudios.peregrinedruids.com/"&gt;http://www.sanestudios.peregrinedruids.com/&lt;/a&gt;, &lt;a href="http://www.legendaryquest.com"&gt;www.legendaryquest.com&lt;/a&gt; and &lt;a href="http://www.rpglinks.net/"&gt;www.rpglinks.net/&lt;/a&gt; There are some rpg news sites that I use to post announcements about my own products.&amp;nbsp; Those sites include &lt;a href="http://www.gamingreport.com"&gt;www.gamingreport.com&lt;/a&gt;&amp;nbsp;, &lt;a href="http://www.gamewyrd.com"&gt;www.gamewyrd.com&lt;/a&gt;&amp;nbsp;, &lt;a href="http://www.rpgnews.com"&gt;http://www.rpgnews.com&lt;/a&gt; and www.onebookshelf.com&lt;br /&gt;&lt;br /&gt;My next goal is to join &lt;a href="http://www.yourgamesnow.com"&gt;www.yourgamesnow.com&lt;/a&gt;.&amp;nbsp; This site sell PDFs of rpgs but they use a co-op method for selling their games.&amp;nbsp; Anyone who wants to sell there has to be voted in by the present membership.&amp;nbsp; I also want to trade links with other websites because that can raise the exposure for both parties along with increasing their rank in the search engines.&amp;nbsp; Finally, all of the above have to thank me for talking about their sites now.:)&lt;br /&gt;&lt;br /&gt;P.S. I barely skimmed the surface about the available website, blogs, forums, etc. devoted to rpgs.&lt;br /&gt;&lt;br /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:2908</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/2908.html"/>
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    <title>Releasing a new product</title>
    <published>2008-01-30T20:11:33Z</published>
    <updated>2008-01-30T20:11:33Z</updated>
    <content type="html">In February of 2008,&amp;nbsp;AGES&amp;nbsp;Gaming is releasing a new supplement called Fifteen Faces.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Fifteen Faces will be available for download at www.rpgnow.com and www.drivethrurpg.com by February of 2008. According to sources at AGES Gaming: There are going to be fifteen NPCs with divine-level power and they are for their rpg, Divinity. Some examples include Milimax – god of confusion and bewilderment, The Crimson Angel – a superhero worshiped by the masses and Jania – mad sun goddess of Kaliphia IV. Twelve other divinities await… In addition, there are fifteen adventure ideas and a section for making up new religions. Some adventure ideas have PCs dealing with gods who want to turn all beings into their own or dealing with a being that enrages everyone by its mere presence. Additionally, there are potential allies for the PCs pantheon.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:2764</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/2764.html"/>
    <link rel="self" type="text/xml" href="http://agesgaming.livejournal.com/data/atom/?itemid=2764"/>
    <title>updates on previous announcements</title>
    <published>2008-01-25T17:27:22Z</published>
    <updated>2008-01-25T17:27:22Z</updated>
    <category term="divinity"/>
    <category term="ages gaming"/>
    <category term="role playing game"/>
    <category term="rpg"/>
    <content type="html">I am happy to note that&amp;nbsp;&lt;u&gt;Fifteen Faces&lt;/u&gt; &amp;nbsp;will be released in the month of Feburary.&amp;nbsp; Additionally, I am working on a short PDF featuring one hundred quick ideas for adventures.&amp;nbsp; Specifically, the assumption is that the PCs have the power of gods or other divine creatures.&amp;nbsp;&amp;nbsp; The working title is 100 Divine Ideas.&amp;nbsp; I'll probably change it because a title like that is asking for trouble.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:2543</id>
    <link rel="alternate" type="text/html" href="http://agesgaming.livejournal.com/2543.html"/>
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    <title>short and sweet...</title>
    <published>2008-01-12T22:42:14Z</published>
    <updated>2008-01-12T22:42:14Z</updated>
    <category term="role playing game"/>
    <category term="rpg"/>
    <category term="design"/>
    <category term="games"/>
    <content type="html">I finally released Cursed Life on RPGnow.com.&amp;nbsp; It is free and available for download at &lt;a href="http://www.rpgnow.com/product_info.php?products_id=51686"&gt;http://www.rpgnow.com/product_info.php?products_id=51686&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:2171</id>
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    <title>News summation</title>
    <published>2008-01-09T00:05:46Z</published>
    <updated>2008-01-09T00:05:46Z</updated>
    <content type="html">1.&amp;nbsp; I am sorry about the&amp;nbsp;lack of posts here but I had some internet that I am resolving (hopefully) by the end of this week.&amp;nbsp;&amp;nbsp;Writing and up-loading will be a lot easier.&lt;br /&gt;&lt;br /&gt;2.&amp;nbsp; Cursed Life is being released as a free game at &lt;a href="http://www.rpgnow.com"&gt;www.rpgnow.com&lt;/a&gt;&amp;nbsp;in the near future.&amp;nbsp; It will be a&amp;nbsp;PDF only file&amp;nbsp;for the moment and it is a 6" X 9" setup.&amp;nbsp; A print copy&amp;nbsp;might be available in the future at Lulu.com and then if interest still there,&amp;nbsp;the print copy would be sold in other venues.&amp;nbsp; In any case, the PDF&amp;nbsp;is still free, once it is released.&amp;nbsp; I'll ask some other small publishers if they want to swap ads soon.&lt;br /&gt;&lt;br /&gt;3.&amp;nbsp; In addition, I want to think about posting a poll on what kind of game or supplement to work on next.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:1825</id>
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    <title>holidays for the rpg hobbyist</title>
    <published>2007-12-23T05:38:33Z</published>
    <updated>2007-12-23T05:38:33Z</updated>
    <category term="divinity"/>
    <category term="hobbies"/>
    <category term="role playing game"/>
    <category term="rpg"/>
    <category term="games"/>
    <content type="html">I don't have a lot to say at this point but I wanted to wish everyone well (with this being the holiday season and all).&amp;nbsp; Divinity continues to grow....it has went from 60 pages to 92 and I am not done yet.&amp;nbsp; I need to add some additional explainations for seeing how powers relate to the nature of divinities.&amp;nbsp; More clip art is needed as well since one of the biggest things I added were some bonus rules for a miniatures based wargame.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The 92 pages do not include the art I took out...I will have to do the layout again and I know page length will grow from that as well.&amp;nbsp; I easily see a total of 100-110 pages (8.5' by 11" with 1' inch margins...classic settings for paper writing).&amp;nbsp; I also need to buckle down and finish my sample npcs so that I can begin soliciting ads (I am &lt;em&gt;thinking&lt;/em&gt; about giving Cursed Life away in order to fulfill a promise and to create promotional opportunities).&lt;br /&gt;&lt;br /&gt;I'll ask about it in the rpg forums but I wanted to post my initial thoughts here first.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:1691</id>
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    <title>Finals have gone and went...</title>
    <published>2007-12-18T01:35:49Z</published>
    <updated>2007-12-18T01:35:49Z</updated>
    <category term="hobbies"/>
    <category term="role playing game"/>
    <category term="rpg"/>
    <category term="writing"/>
    <category term="hobby"/>
    <content type="html">I am pretty happy with the results...I got to enjoy one day&amp;nbsp;of freedom before a snowstorm came in and stranded me at home for&amp;nbsp;two days.&amp;nbsp;&amp;nbsp;In addition, I&amp;nbsp;have a lot of stuff to get done.&amp;nbsp; I am looking for a new job and I need to get some writing projects done.&amp;nbsp; Some of it is for school and some of it is for my own personal sake.&amp;nbsp; My own&amp;nbsp;hobby includeds&amp;nbsp;a rpg supplement called Fifteen Faces, a new game called Cursed Life, and&amp;nbsp;editing&amp;nbsp;new editions of my own original rpg works.&amp;nbsp;&amp;nbsp; I listed a number of resolutions on a site called www.therpgsite.com&lt;br /&gt;&lt;br /&gt;1. Finish supplement filled with NPCs for my game line.&lt;br /&gt;2. Playtest and publish another game.&lt;br /&gt;3. Edit, re-test, publish second edition game.&lt;br /&gt;4. Add more to already published supplement.&lt;br /&gt;5. Start up a gaming group, play/run 3e D&amp;amp;D or play any game as long as a DM takes me under their wing.&lt;br /&gt;6. Try and be helpful to other rpg designers and players.&lt;br /&gt;7. Finish first commission for another gaming company.&lt;br /&gt;8. Hopefully, have someone publish one of my short stories.&lt;br /&gt;9. Continue working on novel.&lt;br /&gt;10. Pray for the strength to attempt the above projects and more with 100%effort and to keep everything in balance.&lt;img class="inlineimg" title="Smile" alt="" border="0" src="http://www.therpgsite.com/forums/images/smilies/smile.gif" /&gt;&lt;br /&gt;&lt;br /&gt;With all this and life in general, I have a full plate.&amp;nbsp; Hopefully, I can eat it all with gusto.&lt;br /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:1366</id>
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    <title>Another semester done...almost</title>
    <published>2007-12-09T01:20:26Z</published>
    <updated>2007-12-09T01:20:26Z</updated>
    <category term="role playing game"/>
    <category term="rpg"/>
    <content type="html">It's been a little while since&amp;nbsp;I posted a&amp;nbsp;new entry on here.&amp;nbsp; My classes are actually done; I only have finals to worry&amp;nbsp;about.&amp;nbsp;&amp;nbsp;This will give me some time to indulge&amp;nbsp;my writing&amp;nbsp;hobby.&amp;nbsp;&amp;nbsp; Blank screens are begging to be filled with ideas.&amp;nbsp; I will also be able to comment on the&amp;nbsp;various RPG fora without&amp;nbsp;feeling&amp;nbsp;guilty.&amp;nbsp; Speaking of RPGs, I am waiting on some drawings to be done.&amp;nbsp; Once I receive them and "check" them off, I'll release another supplement called Fifteen Faces.&amp;nbsp; It is a write up on fifteen original gods, three from each type I described in the Divinity RPG.&amp;nbsp; Bonus material will work as a prompt for people who want to write up religions for their RPG campaigns.&amp;nbsp;</content>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:1260</id>
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    <title>status report</title>
    <published>2007-11-15T04:09:28Z</published>
    <updated>2007-11-15T04:09:28Z</updated>
    <content type="html">Divinity:&amp;nbsp; I added a dice option for it.&amp;nbsp; If you are not familiar with this rpg, it is a diceless number&amp;nbsp;depicting the player as gods.&amp;nbsp; I also added and redressed some&amp;nbsp;old notes derived from it.&amp;nbsp; It is a minis game...I originally&amp;nbsp;came up with the idea&amp;nbsp;when I wanted to use minis from different games and have a logical and internally&amp;nbsp;consistent reason for doing so.&amp;nbsp;&amp;nbsp; I changed my mind as I visited some RPG forums.&amp;nbsp; Anyway, the grand result can be seen at&amp;nbsp;&lt;a href="http://www.agesgaming.bravehost.com"&gt;www.agesgaming.bravehost.com&lt;/a&gt;.&amp;nbsp;&amp;nbsp;&amp;nbsp;I list some places where this fine product&amp;nbsp;can be purchased:)&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Cursed Life:&amp;nbsp; I slowed down on this one since I worked some on the&amp;nbsp;Divinity revision.&amp;nbsp; I also have&amp;nbsp;papers due for my history classes soon.&amp;nbsp; I have added stats for various NPCs such as policemen, criminals, business people, average joes, etc.&lt;br /&gt;&lt;br /&gt;Other rpg news:&amp;nbsp; I applied for membership at &lt;a href="http://www.yourgamesnow.com"&gt;www.yourgamesnow.com&lt;/a&gt;.&amp;nbsp; It is a&amp;nbsp;publishers co-op for the sale of&amp;nbsp;"pen and paper" rpgs...only they are PDFs.&amp;nbsp; Some of the publishers also offer a print option, some don't.&amp;nbsp; &amp;nbsp;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:949</id>
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    <title>adding more stuff to RPG projects.</title>
    <published>2007-11-09T16:43:11Z</published>
    <updated>2007-11-09T16:43:11Z</updated>
    <content type="html">&lt;p&gt;Nothing much here, I added a new category for gods in Divinity called Alien.&amp;nbsp; This is for those beings like in CoC who are different in nature and possess god-like powers.&amp;nbsp; By the name, they do not fit in with the culture who worships them or fit any other category.&amp;nbsp; I have continued to stat out generic and named NPCs for "Cursed Life".&amp;nbsp; It is an RPG about people who have transformed physically, mentally and spiritually into supernatural creatures.&amp;nbsp; I expanded the term to add more variety than just vampires and werewolves.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:agesgaming:733</id>
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    <title>AGES Gaming first post: summary of posts from website.</title>
    <published>2007-11-05T02:25:39Z</published>
    <updated>2007-11-05T02:25:39Z</updated>
    <content type="html">&amp;nbsp;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;11-4-07:&amp;nbsp; I submitted some of my written works to various individuals.&amp;nbsp; Hopefully, this pans out.&amp;nbsp; I also want to state that you will probably hear little from me for the next months (papers are due at that time:)&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;11-1-07:&amp;nbsp; I sold some more copies of Divine Homelands and Divinity.&amp;nbsp; It always feel good when this happens, especially when it is for a little heard of PDF only project.&amp;nbsp; I hired an artist to finish up with the pictures for Fifteen Faces.&amp;nbsp; I will be releasing that in late 2007 or very early 2008.&amp;nbsp; After that, I work on the re-release of Divinity.&amp;nbsp; As far as homelife, things are still the same (which is a good thing).&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;10-24-07:&amp;nbsp; I understated a lot on 10-18-07.&amp;nbsp; Divine Homelands will be released on 10-25-07.&amp;nbsp; I made it smaller than intended because I wanted try some new ideas.&amp;nbsp; In addition, it should aid promotion a bit.&amp;nbsp; It is a 20-page guide which lists some considerations for making realms.&amp;nbsp; It uses a point-buy system.&amp;nbsp; It won't hold you by the hand but it will create a handy framework for writing up other dimensions.&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;10-18-07: I went through and edited Fifteen Faces one more time.&amp;nbsp; I got the obvious stuff out but I let one of my friends go through it again.&amp;nbsp; I started another project called Divine Homeland.&amp;nbsp; It is a sourcebook for players in Divinity to make their own realm.&amp;nbsp; Each place will offer them advantages when they are present.&amp;nbsp; Each power group will have a role in creating it.&amp;nbsp; i.e.&amp;nbsp; Their Spatial power determines how easy it is to get into their place and their Sensory powers will give them the ability to spy on their own realm a bit easier.&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;10-15-07:&amp;nbsp; I posted at &lt;a href="http://www.therpgsite.com/"&gt;www.therpgsite.com&lt;/a&gt; and asked for some initial playtest and review help with Fifteen Faces and Cursed Life.&amp;nbsp; We'll see if they respond.&amp;nbsp; On other gaming ideas, I had posted a pool on some forums asking them if they knew the people on the forum or if they strangers who just talked about RPGs.&amp;nbsp; Overwhelmingly, they knew at least some of the people on the forum.&amp;nbsp; What does that mean?&amp;nbsp; I'll have to ponder that for awhile.&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;9-30-07:&amp;nbsp; I am putting stats on NPCs for Cursed Life and I am trying to wrap up Fifteen Faces so that I can get some people to give me input before doing a (hopefully) last edit.&amp;nbsp; I also added a new page for reviews given out on AGES Gaming products.&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;9-24-07:&amp;nbsp; I still have the same number of pages but I ripped a lot of stuff out and re-did it.&amp;nbsp; Things are going well on that front.&amp;nbsp; I wanted to thank the people at &lt;a href="http://www.therpsite.com/"&gt;www.therpsite.com&lt;/a&gt; and forum.rpg.net for helping me out.&amp;nbsp; Now, back to work...&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;9-21-07:&amp;nbsp; I already have 60 pages done for my new game, Cursed Life.&amp;nbsp; It is set in the modern era and the players have been changed into supernatural creatures.&amp;nbsp; The reasons depends on the GM and the players.&amp;nbsp; Some of them could be the following:&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font face="Arial" size="2"&gt;1. spiritual warfare (demon inhabits body and you have to battle for your soul at all times). &lt;br /&gt;&lt;br /&gt;2. genetics (the "transformation" is a disease which alters the genetic structure of humans in different, something like resident evil's T-virus except you maintain intelligence and not all victims can spread it. In addition, most humans do not change their form.) &lt;br /&gt;&lt;br /&gt;3. aliens (you were never truly human, each entry in the book is a different aliens species that just happens to conform to some of Earth's legends). &lt;br /&gt;&lt;br /&gt;4. magic &lt;/font&gt;&lt;font face="Arial" size="2"&gt;(either someone has worked an awesome ritual spell to alter dimensional laws or the right time, alignment of planets, etc has naturally changed certain people.) &lt;br /&gt;&lt;br /&gt;5. Combination of factors: It's different factors at work with each other. The GM can decide on this. (This option is include for completeness).&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;9-13-07:&amp;nbsp; I delete all of the items for '06 listed on here.&amp;nbsp; Here is periodic disclaimer stating I keep only few months of log activity on here.&amp;nbsp; It's a revolving log so to speak.&amp;nbsp; I am still working on a couple of games along with finishing up Fifteen Faces (title might get changed).&amp;nbsp; One of them is in the supernatural genre.&amp;nbsp; The players are transformed into different creatures of the night and have to fight for their survival.&amp;nbsp; I mixed some different games into and added my own thoughts as well.&amp;nbsp; Another one is set in another dimension where humans are enslaved by the world itself.&amp;nbsp; They are emotionless beings who can be freed by the players or enslaved to their wishes.&amp;nbsp; In the future, I would like to put out a book of realms for Divinity along with a "quick idea generator."&amp;nbsp; Beyond that, I will see where the sales will takes us.&amp;nbsp; Of course, the most valuable asset is time...too much to do and so little time to do it in.&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;7-30-07:&amp;nbsp; It's been a long two months since I have been able to get on here due to sickness and unemployment.&amp;nbsp; Fifteen Faces is entering the editing phase.&amp;nbsp; It's been a bumpy start with the PbP idea.&amp;nbsp; I have received interest in the idea but roadblocks keep coming my way.&amp;nbsp; I'll keep trying it.&amp;nbsp; If nothing else, a few more people who have some interesting in RP will have heard about my product.&amp;nbsp; I have been hanging out at therpgsite.com.&amp;nbsp; I still check out forum.rpg.net and occassionally the forge.&amp;nbsp; Storygames won't let me on...only forum about roleplaying&amp;nbsp;I have heard of where the admin have to approve of you first before you can even do anything.&amp;nbsp; In addition, school is starting soon.&amp;nbsp; It's scary but it's something I have to try one more time.&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial"&gt;&lt;font size="2"&gt;5-12-07:&amp;nbsp; The first review came in for Divinity.&amp;nbsp; It came from a staff member at &lt;/font&gt;&lt;a href="http://www.rpgnow.com/"&gt;&lt;font size="2"&gt;www.rpgnow.com&lt;/font&gt;&lt;/a&gt;&lt;font size="2"&gt;.&amp;nbsp;&amp;nbsp; I appreciated it even thought it was a mixed review.&amp;nbsp; It&amp;nbsp;outlined out the strengths and weaknesses within the game.&amp;nbsp; I won't go into details at this&amp;nbsp;point but it is accessible from the website listed above.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial"&gt;&lt;font size="2"&gt;4-26-07:&amp;nbsp; I received the initial sketches for fifteen faces and I am pretty pleased with it.&amp;nbsp; I have commissioned four pieces for it since I couldn't find good concepts on the clipart circuit.&amp;nbsp; Three of the pieces are sci-fi in nature and one of them is more fantasy in nature.&amp;nbsp; It will be cool to have pictures showing the nature of the gods/goddesses being depicted in this book.&amp;nbsp; I have received enough funds from Divinity to cover the initial costs plus paying for the artwork for Fifteen Faces.&amp;nbsp;&amp;nbsp; In addition, I went to another site at &lt;/font&gt;&lt;a href="http://www.plothook.com/"&gt;&lt;font size="2"&gt;www.plothook.com&lt;/font&gt;&lt;/a&gt;&lt;font size="2"&gt; to try and arrange a PBP campaign there.&amp;nbsp; So far, it looks promising.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial"&gt;&lt;font size="2"&gt;4-15-07:&amp;nbsp; Continuing to wrap things up in order to concentrate on products and commitments.&amp;nbsp; &lt;/font&gt;&lt;a href="http://forum.rpg.net/showthread.php?t=321572"&gt;&lt;font size="2"&gt;http://forum.rpg.net/showthread.php?t=321572&lt;/font&gt;&lt;/a&gt;&lt;font size="2"&gt;&amp;nbsp;is a thread I made for playing Divinity.&amp;nbsp; I thought it would be cool to start a PbP (play by post) campaign.&amp;nbsp; We'll see how many responses I get.&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style="FONT-FAMILY: Terminal"&gt;&lt;font style="FONT-FAMILY: Arial" size="2"&gt;4-7-07:&amp;nbsp; It's been a busy two weeks or so with wrapping up school, so little time for working here.&amp;nbsp; I just finished out the contract with the artist who will be working on fifteen faces.&amp;nbsp; I am also starting to work on additional material for Divinity. I have received feedback asking for clarification on what using powers might look to different Divinities.&amp;nbsp; I am now inspired enough to add a section depicting that in far more detail.&amp;nbsp; I plan on updating the PDF and allowing people who already bought it to redownload it.&amp;nbsp; In addition, I will update once this section is done.&amp;nbsp; It looks like it will be a fairly hefty addition but I am not going declare that is second edition or a revised edition.&amp;nbsp; To me, that is more of a marketing ploy and centered around print than PDF.&lt;/font&gt;&lt;/p&gt;</content>
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